Recently, the Mario Galaxy Movie released to a bad critical reception and a positive audience reception. You can bet your back pocket I was there on day 1. It's interesting to me how there's been a surge of video game movie adaptations recently, and somehow the Galaxy one is my favourite. Either that or Detective Pikachu. That one was quite good, but I suppose I'm stretching the limits of the words "recently". That film came out in 2019.
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| This never-ending sugar rush of a film doesn't have as many quiet moments as this promo material would have you believe. |
Now, some background on me. I have a university degree in filmmaking, and have formally studied film since 2018. Does that make me the be-all-end-all? No. But it's important to remember that I do have an actual interest in the subject. I'm not just a Gamer waltzing on in and talking on the quality of movies with zero interest in the artform. I think that's important for you to know.
Especially because I'm about to fight on the side of the fanservice slop.
Video games and movies are very different, and the way they tend to deliver their stories is also very different. This builds up an expectation. A player probably expects the story to be partially delivered by or during a mission/level, the movie watcher expects a cohesive narrative to unfold before them. Generalizing, but you get what I mean, right? Different forms of delivery. Early video game films got around this by taking the vague concepts of the game and basically just doing whatever with it.
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| I like this movie a bit. Product of its time, feels like it's embarrassed by the source material a tad. Inventive in its own right. Badly paced. |
The adaptations were made NOT for enthusiasts of video games, but for general/family audiences who only vaguely knew or cared about the source material. Postal, Hitman, Resident Evil, Ratchet & Clank, Warcraft, Mortal Kombat. Nobody liked these. The fun of the interactive element was lost. Not just that, but the games listed with actually solid stories got most of the goodness scraped out by the movie-length runtime. A 4 hour long video game would be considered short, but that's a monstrously long film.
Fans of the game would know the story was abridged or neutered, and film critics could probably feel that something was missing, though not anything in particular. Stuff like this is why I am very opposed to the idea of becoming a film being the final frontier for a game. Like being put on the silver screen somehow legitimises it. It wasn't art until we put our incredibly stock characterisation and storyline over something far more interesting!
Now, let's skip a few decades. Two movies release that, I think, mark a distinct change in the video game movie. 2025's "Five Nights at Freddy's 2", and 2026's "The Super Mario Galaxy Movie". Both of these are sequels that have a far lower critic score than their first films, diehard fans of the franchises (at least on social media) seem to mostly love them, and both are just crammed to the brim with homages and references to video game stuff.
And, I think they're far better off for that.
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| To the average moviegoer, "We found one, a real one!" is unassuming dialogue. |
The biggest weakness of the 2023 Mario Movie for me was the storytelling quality. I do not like Illumination's movies at all. They're cheap, generally unfunny, have predictable and passé storytelling. As generic as kids movies get. The worst of Pixar and Dreamworks might be more offensively bad, but their best put it into perspective. Show a kid Puss in Boots: The Last Wish or Monsters Inc, and they should come out the other side with a greater appreciation for life itself. Show them Despicable Me, and they'll be pacified for 90 minutes.
I have no idea why Nintendo chose Illumination of all studios to handle the god damn Mario movies, but I digress. If there's one thing the Minions fellas can actually do well, it's fun action. Amongst all of their films, it's their absolute strongest suit. I did just shit on Despicable Me, but it doesn't surprise me that their most popular franchise is the one essentially about cartoon spy action.
The first Illumination Mario movie tries to juggle a backstory for the plumbers, a bunch of references from across the series, and is missing large chunks of story because they obviously cut a lot of musical numbers because test audiences didn't like them.
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| It's been long memory holed... But I never forget! |
We all remember scenes like "The Illumination Dog Scene" and the "I think you're nuts! Scene". It has to slowly inch its way into being a movie about Super Mario in the most predictable way possible. By contrast, the Galaxy movie is very light on story. It seems to me that most critics would rather have a very standard story with poor writing and characters instead of having just the action. Personally, I don't fully get it. It's not telling anything groundbreaking. Is the attempt at storytelling really THAT good in the first one that missing it in the second is a massive fail. "Oh, they could improve! Start telling better stories!" You ever watched their output? They do whatever is needed to complete the movie as cheaply as possible and spend big on marketing. If they knew they could just skip the "telling a story" part and guarantee sales, they'd have done that long ago. Quite frankly, it makes a far more watchable film. Silly action scenes and Nintendo references are clearly the highest ambition.
To return to FNAF2, that's a movie that completely abandoned the general audience. Because the canon of the FNAF movies was set in stone by the first, it has to twist the events of the movie to bring Mike into the office for some classic animatronic action. I'd say it tries a lot harder to be an "actual movie", but there is meticulous setup just to make sure that he awkwardly hides behind a Freddy mask to fend off the withered animatronics. The scene is so unbelievably stupid if you haven't played the games... But if you haven't played the games, what are you doing watching it?
Going to make this clear: Not a critique shield! I don't mind if you hate these two movies. They're not very good from a traditional standpoint, that's for sure. In the case of Blumhouse's Freddy movies, the critique might actually go places. The FNAF2 movie is heavily influenced by feedback on the first one. It's scarier, has more jumpscares, has more animatronic action. They didn't listen to movie critic feedback. The FNAF fan feedback was far higher priority, and I really can't blame em. If they went all-in on trying to get a high Rotten Tomatoes score, you'd just be left with a completely fine 6.5/10 movie that critics would say "Was fine." before promptly forgetting about it. Fans who actually cared would be left with a film that doesn't play up the aspects of the games they find fun and appealing. Nobody wins.
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| The Jim Henson Company did an unbelievably good job capturing how these guys look. |
Neither movie is fully artistically bankrupt! In the case of the FNAF movies, the physical animatronics are impressive as all hell, and basically worth seeing the movie for. For the Mario movies, they're straight up the nicest looking films by Illumination. But the art serves the purpose of fan wish fulfillment, not making a masterpiece...
There's an obvious counterargument. Should people not demand more from their films? Demand they be challenged instead of catered to? In most cases, I'd say yes. But if someone wants to be challenged they should just play the game the movie is based on. These movies shouldn't be treated as the legitimate version. The experience of "Five Nights At Freddy's" can really only be captured in video game form because it was designed around a completely static, faceless player character. The tension and risk of losing just isn't there in a film that progresses whether or not you do anything. That is the intended delivery method.
That brings us to the biggest part of this:
The Super Mario Galaxy Movie is the Most Accurate to Source Material Video Game Movie of All Time
It's a big statement, but I can back it up. Of course, a big fan of Super Mario Galaxy is going to point out how the movie doesn't do a good job of capturing the atmosphere of the game. I'm about to be quite rude to a game that many people hold near and dear. People vastly overexaggerate how atmospheric Mario Galaxy is. Most of the game is upbeat music, with Mario whooping and cheering with joy as he long jumps and spins to cross colourful floating platforms. It does have moments of quiet atmosphere, but I feel its moments are few and far between.
I don't even think it's the most "atmospheric" Mario game. Not when 64's isolated world had people going mad, creating fiction about the game having apparitions that personalised the game to the player's taste. And the scary piano. Don't forget that.
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| Don't get me wrong. The game is better than the film, better written than the film, and game Mario is acted better than film Mario. |
Then on the subject of Rosalina's Story. If you know anything about Miyamoto, you'll know that he didn't like Rosalina's story in the original game. It was added behind his back, and only stayed in the game because they didn't have the time to remove it. Anyone with this knowledge would know that the chance of the story being authentically in the film was already gone when "Shigeru Miyamoto" appeared on the screen. Also, would you really want the people who made Secret Life of Pets to take a crack at adapting a heartfelt story like that to the silver screen?
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| Steam blows out of Shiggy's ears whenever he remembers people actually like it when Mario games have a story. |
Movie adaptations of video games are not impossible to make good, but a big studio is not gonna do it. For some unknown reason people really like the Sonic movies, despite Sonic in those movies being one of the lamest characters put to screen, and the films being filled with hallmark-tier scenes that are as stock as stock gets. I guess it is true that people just want scenes of Sonic and Tails having dance-offs with Russian stereotypes instead of doing the things they do in the games. Sonic's movie outings have more in common with those 2/10 live action smurf movies. They're embarrassed that the Sonic Adventure games are so unabashedly cool and fun that it took them 3 whole movies to actually put a song from the games into the movie, then the microsecond after they play "Live and Learn" they cut to Gerald Robotnik spanking Ivo Robotnik. Because they can't imagine people actually caring about those games.
I went on a big ol rant there, but point is I'd rather have a movie understand what is fun about a video game and replicate that, than have a movie that pleases movie critics by being exactly what they'll understand and expect. I've studied film, and the more you study, the more you realise no artform is inherently less sloppy than another. If you want the wonder and mystique of Mario Galaxy, just play the game! If you're really upset that they flubbed the "chance" to adapt it, and you'll never get to see your favorite part of the game faithfully recreated as a movie: Think about your biases. Why is a movie the elevated form here? Imagine if someone said Ratatouille on the PS2 was the superior form of experiencing Remy's story? You would think they were an idiot. It goes both ways.
Super Mario Galaxy is a game.
A Video Game.
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| You're allowed to be disappointed in Illumination, but really, you should be more proud of the people who made this game such a memorable experience for you. |












































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